February 24, 2023

This is one of the most time-consuming releases in Aninix history. In addition to extracting the editor to an independent environment, we wrote a new backend infrastructure. We tried to make it fast and flexible so that subsequent releases wouldn't take so much time.

A new architecture has been implemented that consists of the following parts:

  • A separate plugin in Figma, which we called the Aninix Connector. It communicates with our servers and "broadcast" data from Figma;

  • an independent Editor that sits in your browser and receive data from the plugin;

  • we use our servers to transfer data, but all the data is transferred through secure channels directly between the plugin and the browser. We do not store any data until you decide to publish the projects by yourself.

We think this solution will make your work more convenient:

  • The editor in the browser gets priority in the use of system resources, hence it works faster;

  • it takes up more visual space, now there is no need to look at the window with other window;

  • we have kept a direct integration with the Figma: if you change something in the design, the changes will be immediately displayed in Aninix;

  • animation data is stored together with your designs inside of Figma.

New Inspector

  • updated design;

  • it display almost all animated parameters.

Web platform

We're also happy to announce that we've launched a platform where you can see all your published projects and quickly get a direct link to them. You can structure everything into folders if you really want to.

We also fixed a lot of little bugs to make things easier.

We hope you'll enjoy the changes. As always, we look forward to your feedback.